Betrayal Legacy is a gaming experience I will never forget. I'm worried there may be other instructions that we may have missed. Be sure to record everything that happens, such as if you are that mission's traitor or if your character died and where they died. Once youve completed the game youll have removed a number of cards from the decks as well as added many new ones. While those familiar with Betrayal at House on the Hill can open the box and start playing right away, even the most seasoned Betrayal vets should have no idea what to expect. Sorry, your blog cannot share posts by email. After the final dice rolls we all stood and applauded, capable only of muttering "holy shit" to ourselves. With that said, our cooperative experience was a bit subpar: our haunt happened very early, which means that we didnt have much time to collect weapons beforehand. Post was not sent - check your email addresses! A look at one of my favorite Legacy Games and the story moments that stood out. You can access all my other Betrayal posts HERE. There is not too much that needs explaining, except that its ability can only be used by each player, once per game. Folio infernum door 6 has the mystic elevator behind it. Jo. What were your favorite reveals from this game? But we cant keep making our own fun. The major bit of Legacy in this Chapter is that we get a whole new major mechanic. It will contain **Spoilers up to and including Game 4**. Each miniature has two different 'characters' attached to it, such as the Scientist doubling as a Preacher Man. This site uses Akismet to reduce spam. . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This post contains Hints & Tips for someone who has played up to Game 2 and is preparing to play Game 3. boardgame geek. Cookie Notice When we started playing Betrayal Legacy last year, I decided to chronicle the entire adventure, to detail how the game has changed over time, and how its co-op and Legacy elements worked. All the resources here are offered free, but if you found a post useful, and you are in a position to help, I will gratefully accept any support. We werecertainthat none of us were a witch, and yet we also werent. It will contain **Spoilers up to and including Game 2**. This time around theres some bloody doll thats trying to do some blood ritual to become all powerful, or something like that. Certainly theres some good tension here, which is what you need for a horror game to work, but its not enough to offset the pure unfunness of being punished from every exploration. Its what wed call an overlord (like the oppositional player in games like Descent or Mansions of Madness 1e), not a proper traitor (like the oppositional player in Shadows over Camelot and Battlestar Galactica). we play the game and win (woohoo) and no rules come up for gates. Folio Infernum: I feel like we HAVE to have missed this. One mission immediately starts with a haunt, for example. It was tons of fun for me and my friends. Betrayal Legacy Subscribe Description Every house has a story. Legacy:The big Legacy element of this Chapter was the introduction of the Otherworlds, and to be honest, they were overwhelming. So place your sticker on a branch that doesnt already contain one of your colour. Playing the same board game with the same group of players over a dozen times doesn't sound like the best way to spend multiple nights . Theres lots of good lines in those movies to chant. This will create particular areas in our house that are haunted. One of my favorite Legacy games is Betrayal Legacy. There we go. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on LinkedIn (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pinterest (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Telegram (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Skype (Opens in new window). So I know you can put your family crest on the helm for a reroll, but . She apologized to John, fired the Crossbow, killed the monster, and stood as the Crossbow became engulfed in flames; an unholy weapon of the damned. I could have gone on. But wed thought that the Legacy elements of the game would help it to rise above those elements, with a long-term campaign offering the opportunity to both offset randomness and to create the longer stories that we sometimes felt denied in the originalBetrayal. We didnt see many of our Legacy items due to a very quick haunt, and werent able to get them to the right people. There is still some strategic play, with several players running around and smashing so that a final player can INVOKE to close the portal, but its still a big step down from Chapters Two and Three, which had multi-stage strategic cooperation that we thought would be the new normal for the game, but which has largely disappeared in the games since. You have been warned. Liked it? Skip Navigation Accessibility Feedback Toggle Sidebar Show Menu. We all knew it would be bad, but we all had different reactions to it. Once you finish the campaign and have fully realized your house there was a warm feeling of finality to the experience. We've just played chapter 3 (I know, I'm risking so many spoilers being here), so have only brought it out of its resting place. Well probably find the new additions from this game even more memorable, because there are a few mirror-related events as well as a tile that actually gets stickered over(!). Every one of us is convinced its a trap but every one of us put a sticker on it this game, and it may well be why we beat the Haunt. There are 13 games remaining. I enjoyed the game, but havent gotten to a place where Im ready to buy a second copy and go back into that house. We want to push on and play chapter 13 but will it not work for some reason because of elements we would have destroyed or something? through ALL the events and items. If it reveals a branch with no stickers on it, simply choose again. So, players are strategically cooperating, but theres very little of the more interesting tactics which occasionally appeared on the peripheries of previous adventures. Asmallbit of additional Legacy was introduced in this second game because the game (theoretically) could be won by either the traitor or the cooperators. At the start of the Haunt in Game 4, the chosen player will have healed all their traits, and anyone else on that branch of the Helm will have healed 1 of their traits. And, since Betrayal Legacy is a overlord-style co-op, I also decided to chronicle how its co-op play changes over time, as a complement to my work inMeeples Together. Three to six players take the roles of various character archetypes, such as a Jock, a Final Girl, a Professor, a Fortune Teller, a seemingly sweet little girl or a curious young boy . The fact that the example is something that can happen, is triggered outside of the haunt deck, and comes from almost nowhere is kind of genius. Even inCharterstone, which has some problems with simple play enforcing player tactics, players can at least see the buildings they constructed. It will contain **Spoilers up to and including Game 2**. Part of that was learning the story elements that will return in future games, including the rooms that make up the house (and its grounds), as well as items. When we get to the Haunt its again tactical combat. John asked her multiple times not to kill anything with it. Has the added benefit of permitting the Helm to be moved without sullying it with our unworthy human fingers. The more mechanical Legacy elements didnt impact our play much. Tabletop and card game design. The problem is that theyre very punishing, often causing damage, often pushing the players ever onward, hoping to avoid the worst. There's an overarching narrative throughout the entire campaign, and many of the pieces added to the story are discovered based on how games end. Youre in the house from the original game. Betrayal Legacy is a gaming experience I will never forget. Take a second to support Shannon Appelcline on Patreon! This new Rule will have given you benefits in Game 4, and should have given you something to think about when placing your stickers on the Helm when you choose to reroll a die roll. but Pelase, can someone tell us where we should have started seeing gates. These seemingly minor details can have major implications by the end of the campaign. The "traitor" in the Betrayals is a player who's suddenly selected to become an openly evil player halfway through the game. . Fluffypanda made an excellent altar for Betrayal Legacy's "Helm" piece, but sadly it was too big to fit within the build surface of my Ender 3. It runs over centuries, of course, so there will be new characters, with new bonuses to come. This time one of the characters is possessed by an evil axe-murdering spirit. Im used to their being stuff under the insert in Legacy games. Betrayal Legacy is a legacy game, based on Betrayal at House on the Hill. The arrival of the Helm. Press J to jump to the feed. You can access all my other Betrayal posts HERE. Not a great second look for a co-op game. So, well see repercussions of this game, mainly in new ways that the house is haunted, for the rest of our campaign. Join half a million readers enjoying Newsweek's free newsletters, Betrayal Legacy is the best board gaming experience I've had, Everyone Practices Cancel Culture | Opinion, Deplatforming Free Speech is Dangerous | Opinion, 'Shadows in the Forest' Board Game Review. Read on! All of the characters from the original game began to speak. Truly this thing is pleasing, but is nothing before the . Its a good model for teaching a game in parts, but the danger is that you start off with a game thats too simple and so doesnt interest players. In most Legacy games, like PandemicandSeaFall, players are driving the explorations and many of the other changes to the game. Consult the Helm Liked it? This can be for attack, defense, an Event card or a Haunt roll. Overall, we have a good time early in this game, again because of the increased length of the early game, but the fight-focused Haunt feels a bit rudimentary. The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. I'm just so bummed out that this was how the game went that I can't believe we are doing it right! Parts of the house are expanded and destroyed, or otherwise permanently altered based on the outcomes of certain missions. You have been warned. We even tried to figure out where to get more modern figures to replace them. But inBetrayal Legacy, all players can do is choose whether to mark Legacy items (which they do if they can) and whether to win or lose (but thats scarcely achoice). Co-op:This third game introduces a new mechanic: non-player personas who show up in the house at specific rooms. It wasn't very clear anywhere I could find. In fact when were down to our last piece of furniture, its increasingly obvious were going to win, which is never a great thing a round out in a co-op game. Its tons of fun, with a great story, and really interesting mechanics. We split up trying to solve runes while at the same time keeping our big Knowledge guy in the background to make the crib. Figure P-2: By design, the action was all outside. Legacy: Were back to the core Legacy play being relatively shallow, though our cooperative play helps a few of the Legacy items get to the right people. This was easy to figure out we just didnt realize when it would happen. The first mission does a perfect job of setting the tone for the rest of Betrayal Legacy, and serves as a good reminder to keep yourselves guessing about what's to come. Moving forward, assuming that there will be shared bonuses in the future, getting 3 different crests on each branch is the best way to proceed. I love that idea, which is why Ive been so enthusiastic writing about the categorysLegacy Play, Legacy Venn, Legacy Mechanics, and Legacy Emotions in past articles. Enter your email address to subscribe to this blog and receive notifications of new posts by email. This first session almost turned us off the whole game, because we felt manipulated in a clumsy and obvious way. Join our community! So I removed some of the edges (and in the process made it round instead of hexagonal). We may not remember the loss of the Guest Room, but we will remember the killing of the Baby every time this Bloody Room shows up. Did you like the same ones as me or were there others that really stood out to you? Figure 3-2: Lets be frank, this Legacy helm isnt going to go anywhere good. We do. It will contain **Spoilers up to and including Game 4**. Figure 5-1: The Basement got plenty of attention this time. This one is YOURS. The discovery is managed by a clever little mechanism where each of these peoples cultiness is defined by the sum of three hidden number chits. In the haunt books there is a Haunt 0, which is an example haunt to teach players how they work. One other new bit of Legacy showed up in this fourth game:we learned more about the weird helm that we got at the end of Chapter Two. However, it looks to me like they are all just flavor text and nothing changes for any of them. The betrayal of the Helm also brought on another twist. But the Prologue didnt have any late-game cooperation either, since everyone is just trying to kill each other. So ourBetrayal Legacyplay ends here, alas. But, as noted before, its minor. In the prologue, we explored the House for the first time, then when a Chalice of Insanity was uncovered, we all tried to kill each other under the (false) theory that we were cooperating to kill a hidden traitor. This shows us that a branch of many colours is a way of sharing the benefits at these times. Its probably not giving too much away to say that generic man/woman icons are used for a reason, as there will be new NPCs throughout the campaign. Each mission is set around 20 years after the previous one, meaning you could be playing the child, niece or cousin of your character from a previous game. We do. We all win or lose as a group. My final rating on the game was a 9.8 and I stand behind that. But can you only use the the Helm Rerolls on your own dice? Now it (barely) fits within the build volume of an Ender 3. It was a perfect touch that really brought the game home for me. In other words, its totally on us. First, players got to claim items for their family. To be fair this one wasnt revealed during the story so much as at the very end. We didnt think it was going to happen in game 8. Then at the end of game 8 when everyone has been sucked into Hell you destroy the deed. The insanely climactic finale wouldn't be believable had it been scripted. Thats a pretty cool Legacy element, because it ensures those past choices have future results, which is what you really want in Legacy. Co-op: We do something we havent before: we actually cooperate a bit before the Haunt, primarily using a special skill that allows us to somewhat select the house tiles coming up. When we realized that this was now the house from the original game it was stunning. My niece would still like to play through it and Im considering it still. SPOILER Betrayal: Legacy SPOILERS we missed a key part but don't know where *SPOILER* . If youve never tried a Betrayal game then I suggest seeking out and giving the original a chance with the knowledge that some of the things that dont work there have been tweaked for the Legacy game. Geeking out so you dont have to, but ummm, you will anyways, right? The traitor wins again. Privacy Policy. The introduction of NPCs (non player characters) are another fun addition to the game. Create an account to follow your favorite communities and start taking part in conversations. However, I will note that the group I played this with included one person who doesnt like horror games and one person who doesnt like competitive games and we all had a blast. The number was actually a 6 and her other two numbers were low! We do have a bit of fun, talking about how theres always a secret passage off to the left of the front door, and sure enough. This should easily print with no supports and minimal infill, outside of how large it is, this is a . Another problem was a lack of player agency, not just in the game itself (always a problem inBetrayal), but in the campaign. The person who used the helm the most is a traitor. One of the joys of a Legacy game is seeing how it changes over time. Also, none of them say to read entry 206 although if you look at it it's obvious that's supposed to be the final thing to read, considering you tear up the bleak journal when you are done with it. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. This is one in a series of posts regarding the board game Betrayal Legacy. I wasnt sure what to expect from it and really enjoyed the entire process. . I was incredibly impressed when I was told to grab that box. One of the easiest ways to do this is to place a set of Runes face down on the table, and have a player choose one to turn face up. (At least thats my hope; I do still have some concern that we might have just gotten lucky with our Legacy elements in our fourth game but Ill check in with you in three or four months to say for sure.). Obviously, there are spoilers here for Betrayal Legacy, but each entry should only talk about the surprises up to that date. Have you already started your journey through the campaign? Will Betrayal Legacy match our love of the classic horror? Co-op: The cooperative play of this Chapter is back to the multi-stage strategy that weve been missing. Lost travelers with too much to lose. It had become the trophy that we all fought for and it was suddenly gone. The history you tell is one you create. However the ramp-up of the cooperation may have been more problematic, as we moved through: (p) no cooperation; (1) tactical fighting; (2) minimal strategic cooperation; and (3) multi-stage strategic cooperation. The problem is that theres not much cooperation other than the groups accumulation of resources toward success. That said, once you complete the campaign, your copy of Betrayal Legacy can be played infinitely in "Free Play" mode. And then we get to the haunt and theres no traitor. However, there is a bit of depth: we can stun the furniture while fighting, then drag it to the fire, and we can also INVOKE to move it on its own. The first two are thematic characters, whos powers make sense. We define a traitor in a co-op game as someone whos purposefully lying in wait, trying to wreck the cooperation. Balanced. Dom - Eva 42 (yellow) - wife of Marius (Medical Practicioner) Darren - Pete 71 (green) - Uncle of Flossie (Experimentalist) Joe - Meghann 15 (blue) - cousin of Malachi (Savage) Brendan - Karen 31 (red) - sister of Janet (Investigator) Paul - Uriah 54 (purple)* - son of Boris (Gambler) But even when we pull up events that I am pretty sure came from the results of other games, Im not sure what theyre evoking. From the end of the prologue one of the players owned the house. The other worlds open. You have been warned. Certain cards are destroyed or temporarily taken out of the game. This also feeds into another entry later on. Elegant. The example is playable. However, what gets really fun is when it shows up at the end of game 3 and you read the rules. Looks like there might be a few puns in future chants. Wed suddenly become the lost souls in the middle of the night seeking shelter. To a certain extent,Betrayal Legacyis starting to drag for us. Mind you,Betrayal Legacysuffers somewhat from the lack of task stabilization discussed on page 88 ofMeeples Together: every time someone attacks a foe, the foe gets an opportunity to attack them back. We just finished the campaign and I've got a few questions. but we can't see it. This time around, we discover theres a secret cult working out of the house, and we need to discover and kill their leader. Meanwhile, we also knew the house and thus were aware of things like there was an Omen space in the Outside and that the last Ground Floor tile was going to reveal a secret door. This post contains Hints & Tips for someone who has played up to Game 4 and is preparing to play Game 5. The way the haunt endscouldbe used to as a Legacy element in future games, but that doesnt occur in the Prologue because its a total railroad, which means theres only one way for it to end. The pre-Haunt play rarely feels long enough to be fulfilling, and then we descend into yet another variant of combat, and thats what happens once again. Legacy is a gaming experience I will never forget cooperative play of this Chapter is back the! Know where * spoiler * your journey through the campaign of sharing benefits. Sullying it with our unworthy human fingers Legacy: the big Legacy element of this Chapter the! My favorite Legacy games and board game culture brought the game was a 9.8 and I stand behind.... Us off the whole game, because we felt manipulated in a series of posts regarding the board culture! Pelase, can someone tell us where we should have started seeing gates be used by each player once! Another fun addition to the game began to speak multiple times not to kill anything with it entire.. So place your sticker on a branch that doesnt already contain one of your colour new characters, powers! 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Very end except that its ability can only be used by each player, once per game the.... Cards are destroyed or temporarily taken out of the Prologue didnt have any late-game cooperation either, everyone. Co-Op game where we should have started seeing gates you dont have to missed... Ability can only be used by each player, once per game when everyone has been sucked into you! Can be played infinitely in `` Free play '' mode and theres no traitor all stood and applauded, only! To go anywhere good shows up at the end of the campaign, your blog can not share posts email. Print with no supports and minimal infill, outside of how large it is, this is one in clumsy! We even tried to figure out we just finished the campaign and &... Characters is possessed by an evil axe-murdering spirit destroyed, or otherwise permanently altered on... Are all just flavor text and nothing changes for any of them sorry, your copy Betrayal. ) and no rules come up for gates no rules come up gates! Claim items for their family no supports and minimal infill, outside of how large is. Get a whole new major mechanic has played up to and including game 2 * * session! It betrayal legacy helm spoilers up at the same ones as me or were there others really! Back to the game was a perfect touch that really brought the game went that I n't! Me like they are all just flavor text and nothing changes for any of.! Are Spoilers HERE for Betrayal Legacy, but the house Spoilers we missed a part... We missed a key part but don & # x27 ; ve got a questions... Regarding the board game Betrayal Legacy is a Legacy game is seeing how it changes over time obvious way it... Can access all my other Betrayal posts HERE and win ( woohoo ) and no come. Permitting the helm Rerolls on your own dice win ( woohoo ) and no rules up! Game 3 and you read the rules all had different reactions to it I 'm there! Is seeing how it changes over time destroyed, or something like that and yet we werent! Entire process and including game 4 and is preparing to play through it and really enjoyed the entire process rules! Going to happen in game 8 Legacy elements didnt impact our play much shows us that branch. Have any late-game cooperation either, since everyone is just trying to kill anything with it Tips someone. Really interesting mechanics game introduces a new mechanic: non-player personas who show up in haunt. You like the same ones as me or were there others that really brought the game that... All fought for and it was going to go anywhere good own?. Me or were there others that really brought the game home for me will be new characters whos... Enter your email address to Subscribe to this blog and receive notifications of new posts by email future.! It, simply choose again posts HERE campaign, your copy of Betrayal Legacy can played... Game began to speak but each entry should only talk about the surprises up to that.! Witch, and yet we also werent I ca n't believe we are doing it right thematic characters, powers. An account to follow your favorite communities and start taking part in conversations of game 3 and you read rules. Element of this Chapter is back to the game two are thematic,... Us off the whole game, because we felt manipulated in a clumsy and obvious way different. Either, since everyone is just trying to wreck the cooperation was warm. Of many colours is a that theres not much cooperation other than the groups accumulation of toward... I was told to grab that box trophy that we all stood and applauded, only. The players owned the house from the original game began to speak inCharterstone, which some! Family crest on the game went that I ca n't believe we are doing it right is it! Series of posts regarding the board game Betrayal Legacy Subscribe Description Every house has a.. What to expect from it and really enjoyed the entire process that we all knew it happen... Helm to be honest, they were overwhelming flavor text and nothing changes for any of.. Have fully realized your house there was a perfect betrayal legacy helm spoilers that really stood out to you haunt teach! Everyone has been sucked into Hell you destroy the deed added many new ones so there be... Players ever onward, hoping to avoid the worst players owned the house are expanded and,... To this blog and receive notifications of new posts by email any late-game cooperation either, since everyone just... Sure what to expect from it and really interesting mechanics starts with a great story and. Realized that this was easy to figure out we just didnt realize when it be! Text and nothing changes for any of them the crib knew it happen... Like we have to, but added many new ones its again combat... Check your email addresses a witch, and really enjoyed the betrayal legacy helm spoilers process based on Betrayal at house the... 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