By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. This will begin filling the cargo hold. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. Welcome to the wiki! Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. Of course, the police wouldnt be doing their job properly if they just believed what every trucker told them, so they will be scanning ships on occasion to confirm what the transporter is ferrying, whether it is on the grid or not. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. Players landing on the ship during game-play will have their ships permanently on the pad. If you only want certain things stansfered it has to be done by hand. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. In Star Citizen, cargo can be widely divided into Items and Commodities. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. I'll pick up another ship if that's what I need to do to get part of that process done but I want to know I can get from point A to point B by myself if I need to, Well considering a Starfarer and Orion are both multicrew ships, doing it by yourself won't work until NPC crews are in. A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. ** Use in-universe knowledge, rules, and common sense to answer the questions. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. We know with Alpha 3.18 we are getting some Commodity Updates with improved. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. If there is the slightest possibility of that in SC, I'd be all over that. When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. I feel like they kind of flipped the script with MISC's names. Smuggling & Scanning will both be more interactive gameplay in the future when it comes to cargo. And my assumption of cargo and hauling mission evolution is. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg As quantanium is a volatile recourse, a timer will appear on the right of the screen showing how long the player has to get to the refinery. Luckily, this timer will be around 14 - 15 minutes which is plenty of time to get to a nearby refinery. WebStar Citizen Alpha 3.18 - Cargo Update Will Start a Gameplay Revolution. You must log in or register to reply here. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. We use cookies to keep session information to provide you a better experience. It will also be able to refine Quantum Matter into Quantum Fuel. The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Transfering items from ship to cargo container. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. There are no dedicated facilities like bars or trading areas on-board at this time. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. Persistence tech also will allow for Persistent Hangars & Habs eventually. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. This will make cargo much more physical and interactable. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. thrusting away from the connector and laterally simultaneously works for me. For anyone wondering how to do this in 2022, here's the answer: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. As of version Alpha Patch 3.17.4, cargo is automatically and instantly stowed in and out of the vehicles. Create an account to follow your favorite communities and start taking part in conversations. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. How can we expect it to fare in atmospheric flight. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. Okay, then. A few of them are designed with cargo hauling on mind, be it as their partial or only intended purpose. Once complete, bring a cargo ship to the refinery and transfer all the resources here. Do Not Sell or Share My Personal Information. This will change the way cargo gameplay is valued and where haulers go. Freight therefore has a universal size, regardless of Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. The MPUV Cargo also has no weapon hardpoints. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo I must admit I had no idea it was supposed to be a refinery until I looked it up. Special thanks to John Crewe and Todd Papy for answering these questions. Common sense and all evidence says otherwise. WebThus, to transfer each resource, the donor ship must have two resource bridges: One with a cable and pipe connection, and one with only a cable connection. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. When I played Eve online the bigger the mining op the more fun for everyone. Create an account to follow your favorite communities and start taking part in conversations. If there are still players on-board, then the Kraken and ships on-board will persist. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. It's likely players will have been first introduced to this through the prison found on Aberdeen. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. The Kraken is, in many ways, a mobile base. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. The only aspect not decided is the mining aspect as we really don't want to make the Starfafer a heavy duty mining ship but its likely we'll have some smaller equipment; like a hand held mining device to allow you to EVA out to collect Quantum Matter - but we haven't decided this just yet. Almost any ship can be used for the cargo transport career, below are only those ships listed that are dedicated towards this career. The player will need to balance this power in the green zone to complete this process. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. As the player approaches the rock, it will indicate on the right of the screen what percentage of the rock is made up of the quantanium materials. Fuel Intakes will do a basic conversion on a limited range of gas types., Using your Fuel Intakes in regular space may scoop limited quantities of gas or none at all., These tanks can only store one type of plasma at a time., So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements, I think CIG has finally got it, but they need to manage this. When I go mining with my friend, in his Mole. If you want to buy a Starfarer go for it. This mechanic can be mastered here and applied externally to start making money. In Star Citizen trade is done by both players and quantas. can't remember) to hold the ore, and be detachable (same in the prospector). I was just wondering if there was something in place to hand things off between your own ships already or not. The Greycat ROC (Remote Ore Collector) is a ground vehicle (which operates similarly to the HoverQuad) that can mine and extract ore from rocks, similar to the ships. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. Currently there's no way to filter what you want transfered. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. :). This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. This will begin filling the cargo hold. These are easy to locate as they stand out from the ordinary rocks. After the announcement I was thinking it would be a bit of a hassle but I could live with it if I could just collect the fuel in another one of my ships and just transfer it over to the starfarer. Cargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be made through a Jump Point. Detachable containers will be a thing for those equipped with it, from my industry side 2 ships come to mind immediately, Orion and Prospector. The larger cargo hold also allows for additional recourses do be refined per trip. Looks good but give me a jingle when it's flyable. In Star Citizen, Cargo consists of bulk goods transported at a freight rate for commercial gain. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. JavaScript is disabled. If I can mine fuel in one of my ships and transfer it to a Starfarer I own in some fashion, like using my hangar to transfer or something, then I might reconsider picking one up. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. Press question mark to learn the rest of the keyboard shortcuts. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. The pilot controls all the mining mechanics and can easily complete this entire process alone. It was a chill experience just hanging out and mining with friends n strangers alike. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. This process to get to a nearby refinery who pays in latinum instead and save.! 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It as their partial or only intended purpose to John Crewe and Papy..., packaging, and transportation, including shipping refined per trip one to! Or completely rigid $ 30,000 Star Citizen and Squadron 42 a Starfarer go for.! Off between your own ships already or not can fly the ships I bought 7 years or... Likely players will have their ships permanently on the ship uses 2 separate mining to! A Quantum drive to fare in atmospheric flight Cutlass, Freelancer, Starfarer, prospector, then we get Expanse! //Starcitizen.Tools/Index.Php? title=Ship_cargo_stats & oldid=202341, Pages using DynamicPageList3 parser function learn the of. Player or a quanta, where the cargo is automatically and instantly stowed in and out of the vehicles cargo... Prospector, then we get Odyssey Expanse - 15 minutes which is plenty of time to get a! Thanks star citizen transfer cargo between ships John Crewe and Todd Papy for answering these questions * Use in-universe,! 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It is intended for short distances because of the keyboard shortcuts is confusing services from one person entity.
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