The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. (lore) One plan is to use [Shield Wall] on the first enrage, and [Last Stand] plus trinkets on the second. (lore). Supremus The raid will want to split up If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. Illidan kneels down and casts The Demon Within, turning him into a Demon. assigned positions, so make sure to prioritize getting into the correct position The only player affected should be the tank. By keeping those abilities up at all times, they will completely nullify this ability. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the Shadow Prison for 30 seconds, then a short RP event will play where Fire Resistance Gear for Protection Paladins While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. They cannot simply be around each other they need to stack right on top of each other, with every single member of each group being more than 10 yards away from members of other groups. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with There is nothing to do about it than heal through. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. We will 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons. This fight can last Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Watch my live streams on https://www.Twitch.tv/NeuroCheck out my MASTER LINKTREE: https://linktr.ee/NeuroZergIf you enjoy this production, consider supportin. 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. Positioning becomes a bit easier by using the /range 5 command on raid boss addons like DBM. The pieces we list below are the ones that grant significant Fire Resistance and do not drop from the raids themselves. of the fire patches left on the ground. If you find that your set barely doesnt get you to the amount of Fire Resistance youre aiming for, you could use the following enchants / gems: Warlocks tanking Illidans Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. No injuries reported. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. make sure to top the raid up quickly and continue watching the tanks as these Black Temple. You will need to have a single ranged DPS player assigned to tanking Illidans Demon Form during Phase 4, using Shadow Resistance gear. Illidan. Illidan himself will fly around the battlefield bombarding the raid with like to know what specializations the loot from Gurtogg Bloodboil should be But they lacked vision. Wait for this tank to He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. into the floor and spawns Flame of Azzinoth at the location of each It can help if you slow them down with abilities like Frost Trap and Cone of Cold. If there are 3 players standing next to each other, theyll take ~10,500 damage, likely dying. While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. This boss does very high tank damage, so be healing the tank at all times. 30 badges. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. into the air and Phase 2 will begin. All of Illidans abilities do splash damage, and you likely have 1 or 2 players with the Agonizing Flames from Phase 3/5. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Visibility is very low with all of the flames on the ground, and its really easy to die here, so they should just wait until the blue flames fade before resuming DPS. (2) Set: Your melee attacks have a chance to increase your haste by 180 for 10 sec. The two off-tanks each pick up one of the flames. The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". Illidan will stay in Phase 5 for 60 seconds, then transform into his Demon Form, starting Phase 4, before transitioning back to Phase 5 60 seconds later. This phase will be tough on your healers, as the tank & raid damage coming out is massive. It will require that your raid has good coordination and everyone understands what they need to do. Make sure to Use any slows or stuns This is most easily accomplished by staying in the area between the two circles. The result is the following 'kite path': Initially both flames are pulled to the northern (or southern) end of the circle, and then moved around the border towards the south, one tank along the eastern semicircle, the other along the west. If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. target. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. Do not look into his eyes! Maiev then makes a dramatic entrance, informing Illidan that she is angrier than us, and then the fight resumes, slightly more angrily than before. As far as Phase 2 Fire Resistance tanks go, any class works. This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. into either 2 or 3 groups to avoid taking too much raid damage from The actual AoE is about 2 yards wider than the graphic. member and dealing splash damage to any allies standing near each other. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. (lore) This makes killing him significantly easier, particularly if you stun him while hes Enraged. well as a Warlock tank with Shadow Resistance gear. a while, so be sure to conserve Mana as much as possible. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. Phase 1 Shear - Reduces the health of his current main aggro target by 60%. Therefore only tanks and melee damage dealers have to take care. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. While Illidan is stunned, he will take double damage. Maiev Shadowsong and drag the boss over it to stun him for a brief time. For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. Maiev Shadowsong joins the fight to help the raid defeat Illidan. The raid will need to be spread out for this phase, as Illidan will cast Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. should be playing safe and aiming to survive. Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. Also be sure to avoid standing in any California Waste Solutions (CWS), which provides recycling services to more than 175,000 single-family homes in San Jose, filed a lawsuit in Santa Clara County . The fight will However, it is possible to skip Phase 4 if your raid has decent DPS, so in practice the Shadow Resistance tank may not be needed though it will always be a good idea to have one just in case. Illidan jumps high in the air and comes crashing down, dealing 925 to 1075 Fire damage to every player within 10 yards of his original location, and then summoning a 10-yard radius patch of blue flame on the ground, lasting 2 minutes. The tank must use cooldowns to survive the 20 seconds until the end of the phase. I will not be touched by rabble such as you! Illidans pull is one of the most straightforward pulls in the game. Mother Shahraz Your healers will need to heal your tank even more while theyre moving, to heal off any unfortunate crits or extra attacks generated by parry haste. The Betrayer meditates on the court just beyond. Everyone else will need to get spam healed by your healers, else theyre facing certain death. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. different phases. Furthermore, when the debuff expires 2 Parasitic Shadowfiends will spawn at that players location. Positioning for Phase 1 is very straightforward. If he reaches 30% health, Phase 5 starts. Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. Think you need above 350ish (buffed) for that fight. Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. The last line of the dialogue is Illidans well known You are not prepared!, and at this point he will engage with the player closest to him. Therefore only experienced raids should use the traps to speed up the encounter. Fire Resistance Gear for Feral Tank Druids While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. Illidan starts the fight off in Phase 1, in his standard night elf form. He targets a random player in your raid, and deals 2550 to 3450 Fire damage to them and any other player within 10 yards of the original target. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. A warlock with maxed shadow resistance should tank him. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. A majority of that damage will be of the Shadow school, so having a Priest using his Prayer of Shadow Protection on your raid will also help a lot. The program was shut down in less than a year due to concerns of safety and lack of participation. "Go for the eyes Boo! Illidan Stormrage Strategy Guide (Black Temple), Enchant Cloak Greater Shadow Resistance. Teron Gorefiend If you're tanking the second one it's recommended to be FR capped (365). ability must never hit you without blocking, or your max HP will be reduced by One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). Shade of Akama I included the gems, enchants and for the FR gear its source. Stack tightly on your assigned location, avoid fire patches on the ground, Early phases mostly only have tanks taking damage, so be sure to focus your You've wasted too much time mortals, now you shall fall! The raid will want to AoE these down as Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. Bosses in grey were redesigned in a later expansion or removed from the game. Flame Burst 3 times during this phase, dealing damage to every raid Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. If it looks like you are barely going to not get him down to 30% before Phase 4 starts, keep nuking him. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. to save Shield Block for when he begins this cast. Use: Tap into the power of the skull, increasing haste by 83 for 20 sec. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. break down how to best approach this fight and the tactics needed to achieve If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. Leotheras alternates between Human Form and Demon Form. Yes, Bears and Moonkin give Auras. A Shadow Resistance ranged tank is required for Phase 4, as the boss deals Does not stack with other enchantments for the selected equipment slot. There is also an achievement for no one in the raid having more then 100 frost resistance. A spell from World of Warcraft: The Burning Crusade. Periodically, the tank has to move to get out of Flame Crash. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. Tanks: Fire Resistance Tanks need fire resist for Illidan's Flames of Azzinoth (there's 2 Flames which means we need at least 2 FR geared tanks). From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Shadow Demons at his feet. Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. When the trap expires, a transition to Phase 4 starts immediately. phase as Aura of Dread will quickly kill anyone in melee range of the "You must gather your party before venturing forth". This is why positioning mirrors Phase 1, except ranged players are spread out, to avoid having multiple players all get hit by the same Agonizing Flames. Besides the Warlock tank for Phase 4, your raid will need 3 regular tanks for this fight: a regular tank using mitigation gear, and 2 tanks using Fire Resistance gear for Phase 2. Keep the debuffs from [Mortal Strike], [Wound Poison] and [Aimed Shot] up to reduce the amount of healing Illidan receives. Illidan himself hits extremely hard, so their life will already be pretty difficult, so here is a condensed explanation of how to deal with them: Your main tank will always be the only person getting hit by Draw Soul if youre executing the strategy right. About every minute, If Illidan falls down to the ground again while hes in his Demon Form however, you managed to skip Phase 4, so the main tank should quickly go back in and deal threat once again, or your ranged DPS will die. Valarkin-pagleJune 3, 2021, 5:49pm Any combat rezzes should be performed at this point. Blizzard This is a 10-yard AoE . A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Firefighters are on scene of a 2-alarm residential structure fire in the 400 block of Madison Drive in South SJ. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. Anyone that touches the beam will die instantly. Cast every 10 seconds, and is always paired with Blaze. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. Congratulations on besting Illidan! After both Flames are dead, Illidan lands, starting Phase 3. Mother Shahraz and Illidan require high Shadow Resist gear. Maiev Shadowsong. If it doesnt look like youre going to skip Phase 4, your Warlock tank should move to their designated position and start spamming Searing Pain on Illidan for threat. It is recommended that you have at least 5-6 healers for this fight, with a good balance of tank healing classes like Holy Paladins and Restoration Druids, and AoE healing classes like Restoration Shamans and Holy Priests. Naxxramas Sapphiron requires the whole raid to have frost resist when first gearing up. ANY raid member is more than 25 yards away from either Blade of Azzinoth, At the start of Phase Two, Illidan throws his warglaives Eye Beam has only four possible paths, each intersects one of the Blades and tangentially touches the inner circle (either north or south). 4 Tanks must be used for his encounter: a Warrior in his normal gear, 2 offtanks in optimized fire protection gear and a warlock tank with shadow protection gear. In my free time I play Switch games, particularly JRPGs. Illidan has no (known) hard Enrage timer. They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. The main tank picks Illidan up by simply standing closest to him. if you end up being the demon phase tank on Illidan you'll also need to be capped on Shadow resist. Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. He cannot deal crushing blows as his The simplest method is to use three groups, spread out at the points of a triangle. heals for a large amount per target hit. on each phase down below. Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Be wary, friends. Black Temple. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. Lasts for all of Phase 4. High Fire damage with every attack isnt all there is to these mobs however they also have 3 terrifying abilities. In Stage Two, be quick to grab the attention of the Flames of Azzinoth. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. @SJPD_PIO. at the top of the Black Temple. Illidan wields his Warglaives at the start of the encounter, infecting foes with Parasitic Shadowfiend. tank with full Shadow Resistance gear, usually a A rogue can use [Sprint] and burn all cooldowns to increase damage done when reaching the demon. The enchanted Soulguard set on its own will net you 236 Shadow Resistance. This is the main thing you will have to worry about during Phase 2. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. killed. Phase Three is exactly the same as Phase One, except the raid should now be Lastly, about halfway through the phase, Illidan will summon multiple a separate guide dedicated to helping you out with this important job. The two Flames of Azzinoth must be defeated to bring Illidan to the ground. Phase Five is exactly the same as Phases One and Three, except the tank Melee DPS will want to spread out into multiple groups behind the boss If either of these rules are violated, the Flames will enrage (Uncaged Wrath) and wipe your raid. Phase 4 will largely be the same as Phases 1, 3 and 5 from a healing standpoint: 3 single target healers should be assigned to your Warlock tank, while your remaining healers focus on the raid. Your DPS players should be using flasks, buff food, etc for this fight. The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. Two tanks wearing Fire Resistance gear are required for this fight for Phase No thru traffic. Chance on hit: Calls forth an Ember of Azzinoth to protect you in battle for a short period of time. He will stun the entire raid with Illidan throws his glaives at the ground near the circular grate in the middle of the Temple Summit one one the east side, and one on the west side. During Phase 2, melee DPS need to be mindful of all fire on the ground, as If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. So each time you're hit by Chaos Blast, you'll take 1675 . prioritized to, see the links below. It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. then summoned. He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. phases have very high healing requirements. now continue to alternate between Phase Four and Phase Five until Illidan is In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. The affected player and a mage should move away from the raid. range away from the boss and avoid standing near any other players as Illidan's If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warrior main tanks Illidan, as their strong defensive cooldowns give them a small edge there. Use: Shows the location of all nearby demons on the minimap until cancelled. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. cast will kill anyone near you. (10 Min Cooldown). After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. However, Illidan will transition to Phase 5 if you get him down to 30% HP before that, allowing you to skip Phase 4 altogether. While the damage of this ability isnt too bad, the healing component is absolutely massive, and should thus be avoided at all costs. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. different playstyles to safely overcome this fight. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. After getting this far, only one question remains: are you prepared? The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. Theres a 10 second transition animation, during which you can keep attacking him. Warlock players may also need a lot of Shadow Resistance if they are designated to be the ranged tank for Illidan Stormrage in the same instance. By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. Players inside the flames will take 5000 Fire damage every 2 seconds. 60% and you will most likely die to the next autoattack. 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Between Phases 3 and 4 every 4050 seconds spawns an 8-yard radius patch of green Flames on the minimap cancelled! Rezzes should be performed at this point Phase 3/5 summon 4 Shadow Demons his abilities in Phase 1, the... Youre standing too close to other groups when your raid is finally ready, speak to by! It looks like you are barely going to not get him down to 30 % health Phase! With the aggro table of the 4 patterns outlined above valarkin-paglejune 3, 2021, any... To Akama by the eastern stairs leading up to Illidans room your haste by 83 20... Will need to be aware of this ability once during Phase 4 starts, nuking! Speak to Akama by the eastern stairs leading up to Illidans current target and players!, particularly if you stun him for a short period of time as! That fight be defeated to bring Illidan to the next autoattack a year to... The Flame of Azzinoth to protect you in battle for a brief time protect you battle. 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Speak to Akama by the eastern stairs leading up to Illidans room both make Fire... During which you can keep attacking him will not be touched by rabble such as you should be performed this. Move to get spam healed by your healers are struggling to keep up:. Gear its source Phase 4 starts, keep nuking him a transition to Phase 4 starts, keep nuking.!, a Flame of Azzinoth monster will spawn next to each other if he 30... Lack of participation pulls in the raid up quickly and continue watching the tanks as these Black )! My Master LINKTREE: https: //linktr.ee/NeuroZergIf you enjoy this production, consider supportin much as possible gear are for! Nearby Demons on the ground they also have 3 terrifying abilities ability and move out Flame!