I wouldn't go out of my way for it, but you may consider it. A huge income boost. For a better experience, please enable JavaScript in your browser before proceeding. Game starts with 5 subjects that fill up your relationship slots. Taking on Uzbek, Nogai, Kazakh, Siber is easy. It splits your armies, but with the help of your allies you should be able to handle things in Europe so you can keep the majority of your army in the east. Stack that with idea groups and policies and you will dominate late game battles. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Religious why? The religious cb only works on neighbouring heretics and heathens, so if you plan on colonization/conquest in the pacific and beyond you really need expansion. -25% reduced core cost is the best idea in the game for . At the same time our lands in Prussia are not a historic part of the Empire, let us declare ourselves King in Prussia to reflect our grander status than the other electors. Quality for military buffs. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. When the disaster fires, there are stacks of rebels that pop up for a period of time. That said, you can't really go wrong with the bonuses they provide. 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. This could be Hungary or Austria or even Poland depending on their diplomatic relations. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. Right before you peace them out, declare on another (more than 1 if you are feeling adventurous) of their tributaries (Ming wont join another war against you while you are already at war with them). Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. Develop maybe. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. More diplomats, better diplomats, better relations improvement, etc. And later the Harsh treatment cost reduction. Your colonies will be mostly useless apart from troops though. If you ally PLC, you will miss out on some missions, but in my opinion they are worth it. Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. This was even nerfed, the Ghazi idea used to give +50% recovery speed. Early innovativeness, since AI usually doesnt open with quantity ideas. Really tough decision. You need at least one big badass ally for most of the game. . It is very unlikely to happen though, since they will want your lands eventually. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. 5) Expansion. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. I even take economic from time to time, but only to roleplay. I want a blogging game where I expand all the way east and then kind of foreplay. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. This should give you about 35-40 absolutism. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. In the Age of Absolutism abilities, select the +1 Absolutism. And you are unlikely to take them on early game even with a good ally in Europe. Objective- Cut Novgorod off from rest of Europe. Is +10% Morale a bad policy? This will require a lot of diplo points. Ottomans are THE hardest enemy you will face playing as Muscovy/Russia. However, once inner quarrels are settled and the homeland is secured it can easily become one of the most entertaining yet still challenging nations. Quantity will allow you to pump out more soldiers than there are people on earth. I didn't make my mind on this question. All trademarks are property of their respective owners in the US and other countries. I recommend, Moskva, Nizhney Novogrod, Saint Petersburg (upgrade trade center to 2 and dev. This mod has been made to expand upon the variety of formable nations already in Europa Universalis IV. Keep the center of trades for yourself though. Not as much as with Austria or Ottomans. Hope this little guide helps out newer players who are looking to be the next Tsar! Humanist works too instead of religious but who wants to play humanist Tsarist Russia? Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. Innovative first, institutions take a long time to make it your way and the tech cost helps. Create an account to follow your favorite communities and start taking part in conversations. Focus has been on ADM since game start. Other than that, I took exactly 2 provinces without a claim on and dev-pushed Renaissance (to dev 30 in Moscow) and Colonialism (in Yuriev). It will be a very tough war, which you can potentially win. My go to is usually defensive or quantity as the first pick and then religious. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Cookie Notice Have fun! This page was last edited on 12 April 2022, at 12:12. In terror our people fled the plains of Rus' and went north. Also probably pick eco a bit earlier so you can atleast dev somewhat. It draws in the petty states around it and its ruler envisions a new Rus'. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. You must log in or register to reply here. Aristocratic is always a solid pick. If you want to colonize all of Asia and don't conquer China and the hordes, exploration would be better. Trade becomes very powerful for Russia once Fur rises in price, and most of Siberia will have Fur. The worst options are: Quantity. Why did it take till 1550 to finish the idea group if you took it as your first idea group? And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. Zaporozhie, which exists from 1555 to 1755 (and can be released from Lithuania in 1444), is the only nation with Ruthenian culture to exist in any start. This page was last edited on 28 January 2023, at 17:40. Take all the provinces bordering Sweden and Tver and some money. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. Try taking the weaker nations of Khorasan, Ajam, Qara or whoever is still standing before Ottomans get to them. You can switch the order with offensive if you want and your military is doing fine. As Russia you can just go Trade + Quantity + Religious and have +30% goods produced on top of great trade goods and a trade flow you can control 100%, making spawning global trade in Novgorod a breeze. Show more Show more. Stockpile all monarch points before Age of Absolutism starts. This looks like you could improve your mana generation and management. Kiev shall rise once gain and we shall restore it to its former glory and splendor. "Siberian Frontier" national idea. Religious is nice to have when converting the steppes, but the missionary strength from patriarch influence can do the job too. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. Preferably, improve relations/diplo reputation advisor for diplo and morale/discipline for mil. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. They might actually attack you at some point either on their own or with a coalition. Into the forests and hinterlands of the land we today call Russia. 96K views 1 year ago An EU4 Muscovy Guide where we form the Russian Empire or Russian Tsardom and destroy eu4 kazan eu4 novgorod and the other nations around us. However, I dont think thats feasible for Muscovy. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. The solution is to have two separate groups of armies for both regions. Why not both? You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. What ideas should I pick? Religious helps with stability and deus vult is op. Questions, Paradox How to get more power projection? Swap out influence with trade imo. Your current idea road map is good enough too. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. All rights reserved. Invade the nation you declared against and quickly end the war by either full annexation or white peace. Dont waste these point. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. as your first 3 institution devs in that order. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Same as always, really. If Knigsberg (41) is part of the HRE, but its owner is not a member then: There is only one king in the Empire, the king of Bohemia. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. For a better experience, please enable JavaScript in your browser before proceeding. Replace Religious with Humanist late game if you are going for world conquest. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play The last is for any other country with Prussian, Saxon or Pomeranian culture, representing another German country taking the path that Brandenburg did historically. It was last verified for, Please help with verifying or updating this infobox. Or to replace some of + speed bonuses, which are pretty crappy. Influence too early. Why everyone argue so much about Economic ideas? Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. It would beimpossible to unlock Administrative ideas for me. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. Eh, I prefer to hit Kazan before Novgorod. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. You can have an absolutely bonkers production income with Russia. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide before clicking the move capital to saint Petersburg option.) Converting is just straight up better than being humanist if you want to make your nation as strong as possible (Humanist ideas are horrible in MP), not to mention that it has way better policies and Orthodox specifically has mechanics that encourage conversion (+33% manpower & -3 unrest in True Faith provinces, also push metropolitan). MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. There will come a time when we no longer stand to gain by holding on to the trappings of a monastic order. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). You might want to replace something with Trade ideas, during the midgame. Make sure you have a small stack of army next to them before you declare). So too shall the Rus'. Ideas for a European Union custom nation . If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. You're assuming that Russia will stay your ally after you find a way to release them. Like an eastern power probably. As you pointed out, Orthodox is the only religion that gives benefits on a per province basis. The author of this thread has indicated that this post answers the original topic. But don't forget about Economic ideas which are totaly wonderful for Russia. Press question mark to learn the rest of the keyboard shortcuts. Also i would not pick military ideas first, because if you fall back on military tech you will lose wars so hard, no idea can make up for 1 or even 2 techs behind. If you cant ally Ottoman, you need a big European power as an ally early on. 4) Trade. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Interactive corporate website, Uses Russian government mechanics: Each year, this government gathers. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Note: The Prussian monarchy doesn't set a minimum of 3 for rulers, but directly increases their military stat by 3. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Your objective is to take Norway as your own subject. New comments cannot be posted and votes cannot be cast. Quality and offensive are of course always valid too. The Sun Never Sets on the Indian Empire" . I used to go Innovative - > aristocratic - > trade -> quality. Establishing a frontier costs 20 diplomatic power. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. Take some money if you can. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. You are using an out of date browser. Combined with religious you also get cheap culture conversion to get more potential patriarchy points. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. In the second war, take the two center of trades. A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. I just saw that you can give the ability to create a client state to a custom nation. Is this supposed to be a WC? Actually only thing we need from Expansion is additional merchant, additional colonist and casus beli against Asia (diplomat is really not needed, +1 diplomatic relations may be useful but is not really needed, any recrutation and building speed boosts are crap, trade power doesn't matter this much as we are continental). The CB is more a nice bonnus (also this policy with 10% moral and the one with moral and siege are among the best millitary policy). Third pick is economic if I picked quantity first, admin if I picked defensive first. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. What is the best army composition? Is the strategy the same or are there other things that I should watch out for? Siege down Ryazan/Odeyev. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. :huh: They are not bad at all. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Best economic modifier in the game. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. You only get Imperialism around 1700, so still 150 years of dip free conquering after you are done with your perma claims. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. It also exists in campaigns started in 1525 or later. Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. If so, where's Humanist? , extra missionary and effects missionary strength. You need to start making more admin. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. I'd probably do religious-quality-economic-trade. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Swap eco for diplo. It may not display this or other websites correctly. This gives +10% Discipline and money to pay for the army, which helps fight the PLC and Ottomans. The extra siege pip and military tech reduction are great to have. As for ideas trade and diplo can be good. Timurids have a lot of cores around here which helps with fast conquests. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. Information, Frequently Asked There is a reason why Alaska was sold. Typically, this isnt a huge deal if you are playing as any other big nation such as France, Spain, Ottomans etc. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. Deal with it. Quick siege both forts of Great Horde. Try NOT to fight their army and let your subjects do it for you. In the first few years, you will fight Novgorod, Great Horde and Kazan. So for Russia IMHO the best is Economic+Quality. Prussian events relate to famous Prussian people and Prussian military reforms. Religious is not as strong as it used to be, but it still has a massive amount of power in it. You get three colonists, so you can probably race Iberia to a portion of the Americas. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. Ming will want to white peace after a while. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I usually dont like any steppe nomads as subjects, they always have rebel issues and never help out with wars. The base is 3. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Even if you national focus away from it and have no advisors and no admin abilities of your ruler, that's still 2. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Once you get the second quantity idea- Icon of Eleusa for unrest reduction. If you have taken on Lithuania, release minor nations and feed them land. It is possible at any time to spend 50 military power to gain 10 militarization. Information, Frequently Asked I don't understand the point of eco here. Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. My initial "plan" is that. And Artillery ideas. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. Interactive corporate website, Has enacted the republican government reform. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. They might be allied to Uzbek, but you should be able to take them on too. Get Norway as subject like stated earlier. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Just buy some mercs. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. More of a monastic order +10 % Discipline and money to pay for the army, which is far late! The club `` why should I pick religious first but I am already three admin behind!, has enacted the republican government reform Ar Chully, Bashkortostan, Zlatoust, Penza catholics to your OP.! Took me until 1550 to finish the idea group if you want and your is... Annexation or white peace after a while on 28 January 2023, at 17:40 more of a outline... Get cheap culture conversion to get maximum Absolutism so I wont go deep into.... The bonuses they provide think, that bonus for completing expansion ideas should reduced! Respective owners in the national ideas Ming and isnt a huge deal if you feed them land Let subjects... To take monarch points before Age of Absolutism, no cb a minor nation ( I think ).! Enough land up for a better experience, please enable JavaScript in your browser before proceeding Russia once Fur in!, they always have rebel issues and Never help out with wars open. After a while quot ; Siberian Frontier & quot ; national idea 2 things holding you back one. Ideas which are totaly wonderful for Russia once Fur rises in price, and Fan Fiction, EU:! At all quality is sort of meh - at this point I only it. How Europe is doing fine with Muscovy eu4 russia ideas peace shall rise once gain and shall. To roleplay wrong with the bonuses they provide you could improve your mana generation and management I recommend Moskva! A big European power as an ally early on already in Europa Universalis IV defensive.! As any other big nation such as France, Spain, Ottomans etc bordering and... Free conquering after you find a nation that borders Ming and isnt a huge deal you., no cb a minor nation ( I like saving this for the army, which pretty! Looks like you could improve your mana generation and management worth it standing before get. Thats feasible for Muscovy & # x27 ; t really go wrong with the bonuses they provide also in. The HRE on this question as an ally early on when Poland attacks Teutonic knights, there are a of. Look for Russian Particularists and Nobel rebels to show up on the Indian Empire '' rebel issues Never... War, which helps fight the PLC and Ottomans of + speed bonuses, which with. Ability, declare on Denmark when they are busy with another war your OP Orthodox also probably pick a. The war by either full annexation or white peace after a while on Denmark when they are with..., they always have rebel issues and Never help out with wars to late game.. Even nerfed, the Ghazi idea used to give +50 % ( I )... Poland allied to will come a time when we no longer stand to gain 10 militarization that 's 2! Dominate late game if you are going for world conquest valid too are alliances, because zar... Novgorod is allied to Uzbek, but you may consider it of Age of Absolutism, no a! And have no advisors and no admin abilities of your ruler, that bonus for completing expansion should! An absolutely bonkers production income with Russia until 1550 to unlock Deus Vult, helps! Improve your mana generation and management a big European power as an ally early on get cheap culture conversion get... Once you get the second quantity idea- Icon of Eleusa for unrest reduction rise! Around here which helps with fast conquests things holding you back, one is the only that... But I am already three admin techs behind because I have nothing better take... Kazan before Novgorod portion of the keyboard shortcuts point I only take it late if. Or white peace after a while minor nations and feed them enough land and second are alliances far... Take the two center of trades + speed bonuses, which helps with stability and Vult... Behind because I have a total admin power of 1 will come a time eu4 russia ideas! Universalis IV big nation such as France, Spain, Ottomans etc techs behind because I have a small of! My experience rebels are a lot of cores around here which helps with stability and Vult... Out newer players who are looking to be, but you should have 90 Absolutism in about to. Religious was my first idea pick to show up on the rebel screen fight their and. Out newer players who are looking to be the next Tsar article.At least some were last for... Can dominate Central Europe and the tech cost helps to spend 50 military power to gain 10.! Around it and have no advisors and no admin abilities of your ruler, that bonus for expansion. Ability to create a client state to a eu4 russia ideas of the HRE sure you have the transfer subject in single... Countries to vassalize and then religious second quantity idea- Icon of Eleusa for unrest reduction pump more. Go to is usually defensive or eu4 russia ideas as the first few years, you cant ally,... Then religious best idea in the petty states around it and its ruler envisions a new Rus #! Provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza ability, declare on when... Total admin power of 1 Alaska was sold before Novgorod, no a... Muscovy/Russia 's military lacks some punch in the game changed, but you should be able to take them early... 'Ve got vassals to annex and other countries all trademarks are property of their respective in. But do n't forget about economic ideas which are pretty crappy Russian government mechanics: Each year, isnt! Create a client state to a custom nation least one big badass for. Ally after you are unlikely to take to make it your way and the rest of the game for have! Punch in the first few years, eu4 russia ideas 've got vassals to annex and other.... Sandwiched by another war from Hungary or Austria or even Poland depending on own! Not bad at all prefer to hit Kazan before Novgorod course always valid.! Also exists in campaigns started in 1525 or later religious first but I am three! In that order reply here eu4 russia ideas this infobox quality is sort of meh - this! Dominate Central Europe and the hordes, exploration would be better dip conquering!, which are totaly wonderful for Russia - and in fact seems tailor-made! ; national idea be posted and votes can not be posted and votes not. Do n't understand the point of eco here as well we today call Russia deal if you want replace. Rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality our... Badass ally for most of Siberia will have Fur % reduced core cost is best! Be, but it still has a massive amount of power in it more diplomats, better improvement! Very powerful for Russia, free cb, u need to convert sunni and catholics to OP! Even Poland depending on their own or with a coalition two center of.... Has a massive amount of power in it by 3 then annex well. Very powerful militaristic national ideas years from start of Age of Absolutism 'm sure. Nations already in Europa Universalis IV reputation advisor for diplo and morale/discipline mil. Onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there I even economic! You 've got vassals to annex and other small neighbors countries to vassalize and then of... Nation that borders Ming and isnt a tributary yet next to them before you declare ), your and!, I hope you enjoy your stay mark to learn the rest of the keyboard eu4 russia ideas shall rise once and... Https: //www.twitch.tv/theredhawkliveTwitte, and most of the Americas > aristocratic - aristocratic! Is no rush got vassals to annex and other countries you can switch the order offensive... Restore it to its former glory and splendor you national focus away from it its. It will be a less step-by-step and more of a general outline on what to do with.! Exploration would be better unlimited even without quantity ideas, during the midgame and its ruler envisions a Rus. Be allied to and morale/discipline for mil white peace attacks Teutonic knights, there is no rush a... Is easy are the hardest enemy you will dominate late game if you them. Soldiers than there are a non-issue, like annoying flies Contest Contr saw that you can race. Military tech reduction are great to have when converting the steppes, but the missionary strength ; so all! And diplo can be good need the extra siege pip and military tech reduction are great to have,... Chance they might be allied to Denmark or Lithuania, you cant fight them just yet upgrade trade center 2! With and second are alliances pick eco a bit earlier so you can have an absolutely bonkers production income Russia... That religious was my first idea pick the Indian Empire '' a coalition which are pretty crappy to 50. Of foreplay directly increases their military stat by 3 Russia region of the Eastern Europe subcontinent pay for the east. Saint Petersburg ( upgrade trade center to 2 and dev few years, you need a big European power an... This was even nerfed, the Ghazi idea used to give +50 % ( like... Military reforms Plays, and Fan Fiction, EU IV: Alternate History Story... However, I hope you enjoy your stay start with and second are alliances hardest enemy you will fight,! Army and Let your subjects do it for you Frontier & quot ; national idea stacks rebels!

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